- In gases,
radiative transfer
(i.e, the propagation of
electromagnetic radiation (EMR))
is mainly by a process of
photons
traveling some distance,
being scattered (which means the
photons largely retain their identities)
in a random direction or absorbed with their
energy being eventually converted
to other photons and reemitted in
a random direction.
For scattering, the simplest angular redistribution
probability density
is an isotropic one which is usually a good approximation, but
more complex ones are needed in some cases.
For
absorption/reemission,
an isotropic angular redistribution
probability density
almost always holds.
There are also true sources/sinks for
EMR in general.
Between interactions, the
photons can be modeled as traveling
in straight lines.
The upshot of the aforesaid description is that
radiative transfer
is by a random walk which
becomes fully freestreaming only in the limit of
zero
opacity
which happens beyond the
stellar atmosphere
which is above the photosphere.
The overall motion of individual
photons is complex, but in aggregate
their behavior can be treated statistically as discussed below.
At the macroscopic scale, the cumulative
effect of all the random walks is
a diffusion process
that morphs into freestreaming in the limit of
zero
opacity.
- In most cases for radiative transfer
random walks,
there are both scattering and
absorption/reemission events.
A single photon usually takes only
a few scattering steps dropping to none sometimes before
an absorption destroys it converting its energy
into heat energy
of matter.
A reemission
converts heat energy
of matter
into new photons.
For real photons, there is
a sort of continuing identity through the scattering process, but
there is NO continuing identity between absorbed and reemitted
photons.
Real photons CANNOT be
used in radiative transfer
calculations.
There are vastly too many of them and their population number varies in a complex way.
However, one can model the
radiative transfer
by photon packets
in a
Monte Carlo radiative transfer
computer simulation of
a random walk.
Photon packets,
in fact, give the aggregate behavior of large groups of
photons on
average,
capturing both the random walk behavior,
the scattering behavior, and the
absorption/reemission behavior.
Note:
- The
photon packets
are indestructible.
They are created in the core of
a (model) star
by heat energy released
by nuclear burning
and random walk till they escape
to infinity near the photosphere
or in the stellar atmosphere.
Their indestructibility guarantees
energy conservation
in the radiative transfer
calculation.
- The
photon packets
only change energy
due to the Doppler effect.
They lose/gain energy during a
redshift/blueshift.
- In a scattering event, the
photon packets
change
frequency only slightly
in the comoving frame (i.e., the
inertial frame
moving with
medium)
due to a very small
Compton scattering effect.
The frequency change due to the
Compton scattering effect
only becomes significant as
frequency approaches the
gamma ray band (fiducial photon energy range 1 kev--∞; fiducial frequency range 2.42*10**17--∞; Hz; fiducial wavelengh range 0--1.24 nm).
- However, the frequency
of the photon packets
changes radically
in absorption/reemission events.
The frequency on
reemission
is distributed according to the
thermal state where the
absorption/reemission event
occurs.
Below about the photosphere,
this means the frequency on
reemission
will be distributed according to
a blackbody spectrum distribution
at the temperature
of the absorption/reemission event
location.
The upshot is the
photon packet
frequency
will be in the
X-ray band (fiducial range 0.1--100 Å)
in the deep interior and decreases gradually as the
photon packet moves outward until
at about the photosphere
it is in the
ultraviolet band (fiducial range 0.01--0.4 μm),
visible band (fiducial range 0.4--0.7 μm
= 4000--7000 Å),
or
infrared band (fiducial range 0.7 μm -- 0.1 cm).
- Why do the photon packets
actually move at all on average if they are
random walking?
Well, their average position stays in the zone of initial creation in the
star's
nuclear burning core, but
the distribution of any set of
photon packets
widens until it's broader than the
star.
So eventually, all the
photon packets
will be outside of the
star freestreaming to
infinity---while their average position stays in the
star's
nuclear burning core.
Note also that
star
density falls outward from the center, and so this biases
a random walk direction toward the
surface region
(i.e., photosphere and
stellar atmosphere) of a
star.
The bias is because
photon packets
have longer steps usually in the lower
density directions because of
usually lower opacity
in those directions.
- The random walk to escape for
photon packets
actually takes a long time.
A rough estimate is of order 10,000 years for a
photon packet
to go from center to photosphere
of the Sun
(Shu-90).
Recall from above, NO single
photon goes very far in a
star.
Photons are
created and destroyed as energy is propagates outward.
But computer simulation
of radiative transfer
by indestructible
photon packets
gives the aggregate behavior as aforesaid.
- The direct flight time for a photon from the
Sun's center to the
photosphere surface can
be easily calculated:
    t = R_Sun/c ≅ 6.96*10**8 m / ( 3*10**8 m/s ) ≅ 2 seconds .
So the random walk process
is relatively slow: 10,000 years compared to 2 seconds for the
case of the Sun.
- The 10,000 years estimate for the case of the
Sun shows it takes a long time
for certain kinds of changes in the deep interior of
stars
to affect the surface.
However, energy signals do NOT have to rely on
radiative transfer.
Asteroseismic waves
(for the special case of the Sun, these are
called helioseismic waves)
can travel much faster from center to
photosphere
of stars
(including the Sun) than
photon packets
random walking though
much slower than the
vacuum light speed c = 2.99792458*10**5 km/s.
Yours truly CANNOT
find a source that says how fast
at this moment.
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