Sections
Momentum (usually symbolized by p) is a vector (see images) defined as follows:
Note fake links are used to display vector quantities. The link color makes the symbol stand out and underlines it which is something like undersquiggle symbol for vector.
The magnitude of a vector is the symbol without the fake link.
The (instantaneous) time rate of change of momemtum p is symbolized
dp
--
dt
Which is a
calculus notation---but we
are NOT doing
calculus, merely
using the symbol
that is commonly used for
the time rate of change of
momentum p.
If mass m is constant,
dp
-- = ma
dt
Newton's 2nd law ``F=ma'' in more
general form than introduced
in
Lecture 4: Newtonian physics is
dp
F = --
dt
where F is the total force acting on an object.
This expression allows for non-constant
mass though
we will seldom/never make use of that generalization in this
course.
The center of mass of an object of whatever kind is a usefully defined point in the vicinity of the object. For some purposes, the object acts as if it were a point-mass at the center of mass.
Consider a system of particles that make up an object.
What is a __________________, Alex?
Answer 1 is right.
The particles could be bound pieces in a rigid solid or fluid elements in a sample of fluid (e.g., a drop: see images) in complex relative motion.
The small parts (fluid elements) of the drop can be regarded as the parcticles of the system.
It doesn't really matter for what the particle size is for derivations, except that they are small compared to the object itself.
They have to be small enough that they can be accurately treated as point-masses.
This is guaranteed if one takes the particles small enough that the center of mass is independent of independent of the particle size.
We do NOT need quantum mechanics: the particles need never be that small for macroscopic objects.
But the particles could be very small.
Or somewhat larger like billard balls (see images).
Just as an illustration of a system of particles consider this classical-gas animation gif.
The gas is classical since the particles are acting like little billard balls (at least schematically).
A schematic movie of a confined gas.
The molecules have kinetic energy which can be measured by temperature.
The microscopic collisions of the molecules give rise to macroscopic pressure which is a force per unit area on any planar slice through the gas.
Credit: Greg L. According to Wikipedia permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version.
Download site: Wikipedia: Image:Translational motion.gif.
sum_i x_i
means:
Answer 2 is right.
y**n
means
Answer 3 is right.
I just find it easy to write and understand this notation in html
I prefer it to fussing with html superscripts: e.g., yn.
In fact, using double asterisks for exponents is a usage in fortran which in its original version was the first higher-level programming language.
It is NOT a dead or obsolete programming language despite what C and Java programmers may think.
Fortran has merely become specialized as the programming language for numerical calculations.
It's actually a very simple programming language to learn.
For each particle i, we have Newton's 2nd law in its more general form:
F_i = (dp/dt)_i
where F_i is the total force acting on particle i
and
dp/dt_i is the rate of change of momentum of particle i.
Now F_i can be decomposed by
F_i = F_i(ext) + F_i(int) ,
F_i(ext) is the sum of the external forces acting on particle i,
F_i(int) is the sum of the internal forces acting on particle i.
``External'' and ``internal'' are relative to the system of particles.
Each F_i(int) is the sum of the forces exterted on particle i
by all the other particles in the system.
Thus,
F_i(int) = sum_j F_ji
where F_ji is the force of particle j on particle i.
If we sum up F_i(int) for all particles, we get
sum_i F_i(int) = sum_ij F_ji = 0 .
sum_i F_i(int) = sum_ij F_ji = 0 ?
Answer 3 is right.
Answers 1 and 2 are answers of another question: ``Why don't we know why ... ?
By Newton's 3rd law for every force there is an equal and opposite force.
This is why the last sum equals zero.
For every F_kl in the sum, there is a F_lk=-F_kl and the two cancel out pairwise.
So if we sum
F_i = (dp/dt)_i
over all particles we get
F(ext)= sum_i F_i = sum_i (dp/dt)_i = (dp/dt)
where
F(ext) is the total external force,
and dp/dt the total rate of change of momentum.
Two important results follow from this last equation.
First, say all the particle masses m_i are constants.
Then
F(ext)= sum_i m_iF_i = m a_(cm)}
where a_i are the individual particle
accelerations,
m = sum m_i is the total mass of the system of particles,
and a_cm is the
acceleration,
of the
center of mass
defined by
a_(cm) = ( sum_i m_i a_i)/m
In principle, the solution of
F(ext)= m a_(cm)
gives
r_cm = (sum_i m_i*r_i)/m
center of mass itself
(which is a mass-weighted average position for the particles)
and
v_cm = ( sum_i m_i*v_i )/m
the velocity
of the
center of mass.
But note the solution of
F(ext)= m a_(cm)
does NOT tell us what the individual particles are doing.
In most of our calculations in this class, we have assumed the objects act as point-masses.
We now see that most of our calculations apply to the centers of mass of the objects.
For example, when air resistance was neglected we found that thrown objects follow parabolic trajectories.
Now we know that it is the centers of mass of those objects that were following a parabolic trajectories.
The overall motion may be complicated.
The object may be spinning or tumbling.
For objects of high symmetry (e.g., uniform density cubes, spheres, disks, cylinders, hoops, etc.) the center of mass is at the obvious geometric center.
Answer 2 is right.
Think of a spinning thrown hoop: e.g., a hula hoop.
r_(cm) = (sum_i m_i * r_i)/m
with the origin at the geometric center and the
object decomposed symmetrically.
For every term m_k*r_k, there is a term
m_l*r_l = - m_k*r_k ,
and so all terms cancel out pairwise
and r_cm = 0 which is the origin of the calculation.
For 1-dimensional objects, the calculation of
center of mass
is simpler:
sum_i m_i x_i
x_(cm)} = --------------- ,
m
where the expression is no longer a vector equation.
For example, consider two point-masses along a massless bar:
one is at 2.0 m from the left end
and has 5.0 kg mass;
the other is at 6.0 m from the left end
and has mass 12.0 kg.
The
center of mass
is
sum_i m_i x_i m_1 x_1 + m_2 x_2 5*2+12*6
x_(cm)} = --------------- = ---------------------- = ---------- = 82/17 = approx 5 m
m m_1 + m_2 17
from the left end.
Note the
center of mass
is closer to the heavier point-mass as it should be for
a mass-weighted average position.
For complicated objects, the
center of mass can
be difficult to calculate.
There is a simple empirical procedure fer finding it for rigid bodies. Hang the body from a free pivot and let it come to rest. The center of mass will be directly below the pivot point. Now hang the body from another free pivot and let it come to rest. The center of mass will be directly below the pivot point again. From the intersection of the lines from the two pivot points to the ground, the center of mass can be located. Proof of this result seems to require considering angular momentum and torque. These are subjects of Lecture 9: Rotational Dynamics.The second important result from equation
F(ext)= sum_i F_i = sum_i (dp/dt)_i = (dp/dt)
is the conservation of
momentum
in the absence of a net external force.
When
F(ext) = 0 ,
the equation
F(ext)= sum_i F_i = sum_i (dp/dt)_i = (dp/dt)
reduces to
(dp/dt) = 0 ,
which implies that
p = sum_i p_i = sum_i m_i v_i = constant ,
or in other words, in the absence of a net external force
total
momentum
is conserved
for the system.
The conservation of
momentum
(in the absence of a net external force) is very useful
in many contexts including simple calculations.
For example, consider two skaters initially at rest who push of from each other and go into motion (see image Wikipedia: Image:Skaters showing newtons third law.png and ice skating).
We assume frictionless ice and no air resistance.
No external forces can act on the two skaters.
The equation of conservation of momentum in this case simplifies to the 1-dimensional form
m_1 v_1 + m_2 v_2 = m_1 v_1' + m_2 v_2'
where the left-hand side is pre-push-off and the right-hand side is
post-push-off.
In this case,
v_1=v_2=0,
v_1'=2.5 m/s,
m_1=54 kg,
m_2=88 kg .
We have one equation and one unknown (v_2'), we can solve for the
unknown.
First
0 = m_1 v_1' + m_2 v_2' .
Thus,
m_1 v_1' 54*2.5
v_2' = - ----------- = - ------------ = approx. - 1.5 m/s .
m_2 88
The
two skaters pushing off from each other is actually
an example of
an inelastic collision
in which
kinetic energy
Which it shouldn't be: think explosions (see images).
The impulse of a force is on a body is DEFINED by:
J = integral of F over (Delta t) = F_(average) * (Delta t)
where F_Average is the average force
and (Delta t) is the time over which it acts.
J = F_Average * (Delta t) = Delta p
where Delta p is the change in momentum of the object in time (Delta t).
The last result can be derived from
calculus which is
beyond our scope, but we can give an approximate derivation that is
reasonably cogent.
Just as we obtained instantaneous velocity and acceleration
from a limit, we obtain
dp/dt = limit (Delta t goes to 0) Delta p/(Delta t)
Now
(dp/dt)_Average = Delta p/(Delta t) .
The non-rigorous bit is that we havn't specified
how to take the average in order to make this last
equation exact.
But it can be done.
Now
F_Average = (dp/dt)_Average
and so
F_Average = Delta p/(Delta t)
and
J = F_Average * (Delta t) = Delta p .
The concept of
impulse
is most useful when you have a very strong force that acts for
a relatively short time and dominates the behavior.
In such cases, the strong force F_Average(strong)>>F_Average(other).
Thus
J = Delta p = approximately F_Average(strong) * Delta t
over the time Delta t.
Consider a baseball ball:
see image.
As it travels from pitcher to the bat to the , the forces of gravity and air resistance are always acting.
They do NOT turn off during the ball-bat interaction (i.e., the collision), but during that short time of interaction, they are negligible for the ball behavior.
Example: There is a ball of hit by a bat:
ball mass = 0.14 kg ,
Delta t = 1.6*10**(-3) s
v_initial = -38 m/s (or about 86 mi/h)
v_final = 58 m/s
(all as measured by
high speed photography (see image)
or high-speed filming.)
We can calculate the bat-ball collision force
with the ASSUMPTION that the other forces are negligible
during Delta t.
F = J/(Delta t) = (m*v_final - m*v_initial)/(Delta t)
= 0.14*[58-(-38)]/[1.6*10**(-3)]
= approximately 10**4 N
= 8400 N more exactly
What's the gravity force?
F_g = mg = approximately 1.4 N
Air resistance is comparable for smaller than gravity.
During the 1.6*10**(-3) s interaction, gravity and air resistance
were negligible and can be neglected.
In physics, a
collision
is an interaction during which the collision forces dominate
the behavior during the collision.
In an ideal collision only the collision forces are significant.
The COLLISION APPROXIMATION is to only consider the collision forces.
If you regard the colliders are collectively being one system, then in the COLLISION APPROXIMATION all the forces are internal to the system and there is conservation of momentum.
Using conservation of momentum often helps in solving collision problems.
In the COLLISION APPROXIMATION (meaning we assume conservation of momentum for the system of colliders), there are several types of collision
The classical gas gif animation schematically shows this behavior.
A schematic movie of a confined gas.
The molecules have kinetic energy which can be measured by temperature.
The microscopic collisions of the molecules give rise to macroscopic pressure which is a force per unit area on any planar slice through the gas.
Credit: Greg L. According to Wikipedia permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version.
Download site: Wikipedia: Image:Translational motion.gif.
See images at Inelastic Collision.
Often kinetic energy is lost as heat.
It can also be lost in changing the structure of the colliders.
It can also go into the rotational kinetic energy and vibrational kinetic energy of the colliders.
But kinetic energy can also increase as in explosions (see images) or from a spring like action as in our skater example.
The translational kinetic energy is always reduced in a completely inelastic collision.
There is a proof of this, but it involves some subtleties, and so the following is optional.
rotational kinetic energy and vibrational kinetic energy are excluded.
Now the total momentum is conserved through the collision process that leads all the particles sticking together because no external forces act.
This momemtum is
p = sum_i m_i*v_i = m*v_cm
where m is total mass and v_cm is the velocity
of the center of mass.
The total
translational kinetic energy before the
collision process begins is:
KE_{before} = sum_i (1/2)*m_i*v_i**2
= sum_i (1/2)*m_i*
[ (v_cm+delta v_i) DOT (v_cm+delta v_i) ] ,
where delta v_i is the vector difference of
v_i from v_cm
and
here ``DOT'' indicates
dot product.
Note (a DOT b)=ab*cos(theta) where theta is the angle between
a and b and a and b are, respectively,
the magnitudes of a and b.
Note also that v_i**2 = v_i DOT v_i since the angle between
a vector and itself is zero, and so the cosine is 1 in the
dot product.
Now with that machinery, we find
KE_{before} = sum_i (1/2)*m_i*v_i**2
= sum_i (1/2)*m_i*v_cm**2
+ (sum_i m_i delta v_i ) DOT v_cm
+ sum_i (1/2) (delta v_i)**2 .
Now sum_i (1/2)*m_i*v_cm**2 = (1/2)m*v_cm**2 is the translational KE of the
center of mass.
Since the velocity of the
center of mass
is conserved, (1/2)m*v_cm**2 is conserved.
Since all the particles are stuck together after the
collisional process, the post-process total
translational kinetic energy
is just (1/2)m*v_cm**2:
KE_{after} = (1/2)m*v_cm**2 .
Now
sum_i m_i delta v_i
= sum_i m_i ( v_i - v_cm )
= (sum_i m_i v_i) - (sum_i m_i v_cm)
= mv_cm - v_cm
= 0
So finally
KE_{before} = KE_{after} + sum_i (1/2) (delta v_i)**2 .
The last term is always positve or zero, and so
KE_{before} > = KE_{after} .
But you cannot predict the outcome of a collision, just using conservation of momentum.
Some other information is required.
Either about the collision interaction itself or about the post-collision results.
We will now consider some collision examples, but only for collisions in 1 dimension.
The case of the elastic collisions of 2 particles in one dimension is special in that the 2 conservation equations (those momentum and kinetic energy) dictate the post-collision conditions given the pre-collision conditions.
In all other cases that the author knows of, some post-collision information is needed to solve for the post-collion conditions or was has to treat the collision event itself in detail: i.e., treat the forces and accelerations through the collision.
For our case, the two conservation equations for particles 1 and 2 are
m_1*v_1 + m_2*v_2 = m_1*v_1' + m_2*v_2' (6.1)
for momentum
and
(1/2)*m_1*v_1**2 + (1/2)*m_2*v_2**2 = (1/2)*m_1*v_1'**2 + (1/2)*m_2*v_2'**2 (6.2)
for kinetic energy,
where the primes indicate post-collision and the unprimes pre-collision.
Here we assume we know the masses and know the past: thus
v_1' and v_2' are the unknowns.
We have two unknowns in two equations and can solve for the unknowns.
The complication is that one equation is not linear.
We need a trick for a quick solution.
Rearranging the equations and simplifying gives
m_1*(v_1 - v_1') = m_2*(v_2 - v_2') (6.3)
and
m_1*(v_1**2 - v_1'**2) = m_2*(v_2**2 - v_2'**2) (6.4)
Now we make use of the difference of squares formula (which is our trick)
(a+b)*(a-b)=a**2-ab+ba-b**2=a**2-b**2 ,
we divide equation (6.4) by equation (6.3) to get
v_1 + v_1' = v_2 + v_2' (6.5)
of
v_2' - v_1' = -(v_2 - v_1) (6.6)
Dividing equation